I like quirky little things which make actions/objects/people seem individual. Maybe that’s old school.
Houses start out more or less identical, but they gradually develop character from their inhabitants. Same diff.
It’s…bemusing how often Vachel thinks about money when he seems to have absolutely no use for it. The family/unit/pack/preferred-term has pretty much everything they want and need without explanation. ;-)
Money’s just a way of keeping score.
Scoring is only important when you’re playing games.
Life is a game.
And Vachel che…uh…plays to win.
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